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View Full Version : New Changes on Beta


rursusferre
12-24-2006, 11:15 AM
General

-Several classes have gotten updated changes to match current beta patches.
-The Map icon has a new, more browner, icon. No longer a Globe.
-Everlook Guards now level 67. (Possible for all steamwheel guards)
-Spirit Healers now appear on minimap while dead
-Player can now right click on thier portants to enable or disable PVP mode (PvE severs)
-New option for LFG tool: Heroic Dungeons
-All abilities have had their base mana cost reduced.
-Priest and Druid tier 2 bonus changed to "Restores 20 mana per 5 second" from "allows 15% of your mana to continue while casting"
-Epic Mount training cost reduced to 540g with honored discount.
-Noggenfogger is now on a 2 minute cooldown.
-New vendors selling level 70 pvp rewards added in Stormwind and Orgrimmar.
-Tauren Can now ride Black War Raptors, but not other Raptors
-You can now change Blacksmithing and Engineering Specializations through a gold cost.
-Snipers added to Gadgetzan rooftops. (Unknown if they are in other towns atm)
-Wyverns, bats, griffons, and hippogryps now make noices while in flight.
-New title "Scarab Lord" available to first opener of the AQ gates.
-Elite rare spawns now have a Silver Dragon around their portrait to show their correct status.
-Improved character stat (spirit now displays how much health and mana is recovered per tick)
-All Blackwing Liar Trinkets that used or Modified %s Have been reduced to flat numbers (Check thottbot/beta for the certian numbers.)

Battlegrounds

-Eye of the Storm battle master added.
Only one bracket, 61-70
No faction affiliated with this battle ground at the moment.

Rogue

-Shadowstep as 41 Talent Point
-Imp Sap switched out with Elusiveness
-Imp backstab and imp SnD have switched places.
-Imp Sap is now a 2 point talent - 50%/100%
-Surprise attack is now 10% and finishing move can no longer be dodged
-Weapon expertise changed to +10 weapon skill.
-Combo points preserved on previous target if target is changed during combat.
-Evasion (Rank 2) now trainable.
-Stleath Animation Fixed.

Druid

-Bear gives 450% armor bonus and 25% HP
-Barkskin now usable while stunned and no longer contains a casting penalty, cooldown increased to 2 minutes.
-Several talents have had their costs reduced in the balance tree (Such as imp moonfire)
-Tranquilty changed.
Cooldown Increased back to 10 minutes (as such pre-1.8)
Now untalented heals for 1092 every second at max rank.
-Pounce no longer requires facing
-Mangle (cat) now includes a +30% dmg to shred.
-Natures Grasp USABLE in forms (To clear up confusion)
-Can now talk to NPCs while in forms.
-Tree of Life Aura Now only applies 25% of spirit as extra healing on party members.
-Mana cost of regrowth reduced to 720 mana at max rank. (Untalented)

Shaman

- Totemic Call added
- Rockbiter now increases specifically DPS
- Rockbitter and earthshock no longer cause additional threat.

Warriors

-Rampage at 20 rage Cost
-Slam no longer interrupted by damage.

Hunters

-Cost of Silencing shot also reduced (from 123 to 92).
-Pet Speed Normalized. All Pets have a 2.0 attack Speed.
-Several Pet Abilities' Icon have changed.
-Mana cost of Mutli-Shot Reduced (To Pre-2.0.1 costs)
-No Casting Animation on Hunters mark.
-Pet Revival now has a "whoooise light from above" animation at its end.

Warlocks

-Soullink now has 20% of dmg split with pet, damage incrased to 5%
-Shadowfury is now on a 20 second cooldown.
-Infernals are no longer enslaved when first summoned (Possible bug, Tooltip does not reflect the
change)
-arena Preparation Buff in The arenas Now Remove soul shard costs of spells and abilities.

Paladins

-Improved Righteous Fury: talent changed to also reduce all damage taken by 2/4/6% while Righteous Fury is active.
-Improved Divine Shield: talent renamed to Sacred Duty, talent now also increases the Paladin's stamina by 3/6%.
-Spell Warding: talent changed to now reduce all spell damage taken by the Paladin by 2/4%.
-Crusader Strike: cooldown increased to 10 seconds.
-Vengeance: damage bonus reduced to 10%.

Bug Fixes

-Enchants are now green again.
-Felguard no longer makes the succubus noise when summoned.
-Duel core processing bug fixed
-Map errors mentioned in 2.0.1 Patch notes Fixed.
-Zandalarian Hero Charm now properly uses its charges.

Items

-Netherwind Mantle now has the correct (Pre 2.0) graphic. (Swirly Balls)
-Idol of Ferocity and idol of Brutality changed. Now added damage to Maul and Swipe and Claw and Rip.

Professions

-Player can learn past 300 of secondary professions from books. (Purchasable in Outlands,
So Non-expansion owner can use them, but expansion owners need to buy them and put them on AH"
-Players require the expansion pack in order to get main professions past level 300.
New Armorsmithing Recipes: (learnable at Armorsmith Trainer)
1. Earthforged Leggings
2. Windforged Leggings

Nadizel
12-24-2006, 11:53 AM
Snipers added to Gadgetzan rooftops. (Unknown if they are in other towns atm)

Awesome, goblin snipers!

Iboga
12-24-2006, 12:03 PM
cider is screwed.

...or did he fix his rep?

Sly
12-24-2006, 12:36 PM
-Noggenfogger is now on a 2 minute cooldown
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

afkgirl
12-24-2006, 04:10 PM
mutilate build just got it in the ass

Mizim
12-24-2006, 06:38 PM
is this even real? i ask since the spelling in this is worse than mine

Gabriel
12-26-2006, 02:54 AM
Yes, it's real. Some of it's been in effect for weeks and hasn't been rolled out to the live servers yet (which is why all the Ret paladins had better enjoy 6 sec CS and 15% Vengeance while they can). They're still tweaking so who knows what will be kept or change again.

Furthermore, it isn't just Engineering and Blacksmithing specialties that can be changed for a fee, but Leatherworking, Alchemy and Tailoring too.

As for Cider's rep, there will supposedly be repeatable quest NPCs outside the goblin towns that will permit regaining rep with some effort, though not impossible.

Also, Shadowstep is so cool and so wrong in so many ways. ;)

Lastly, while they're in code/feature freeze atm (or so I've been told) there's still quite a few bugs left and some dungeons to open, as well as some quests to refine for Blade's Edge and whatnot. I'm going to be very surprised if we make Jan. 16th release date.