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EQ Next
looks like MMORPG got a sneak peak. Some how just that sneak peak won it best of show. Cant wait for details in Aug.
http://www.mmorpg.com/showFeature.cfm/loadFeature/7501/ |
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I just don't trust SOE anymore. It really comes down to that.
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http://www.gamespot.com/news/sony-sh...s-week-6412209 Aug 2nd coming fast. |
you guys should look into wildstar, but yea im waiting for EQN announcement also.
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Not sure I'll ever get into MMOs again, but I am anxious to see how Wildstar and EQN turn out. Wildstar looks like it's making many solid incremental improvements over WoW. I guess we'll see what EQN has in store on Friday. Either way, with WoW's steady decrease in subs (down to 7.7M now -- lowest since 2007) and nobody else picking up the difference, it seems like the MMORPG scene is just slowly dying out. Not sure what it'll take at this point to revive it. Maybe it was just a generational thing. |
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u rdy for tomorrow yooxine
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damn straight.
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Yep. I'll most likely be food shopping at that time, but i'll read soon as I get home.
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I'm pretty interested as well. I thought they did a good job with PS2, even though I haven't played that in awhile.
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http://www.twitch.tv/everquestnext 12 pm PST
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http://www.ign.com/articles/2013/08/...nd-its-amazing
Just wow so far from what i'm seeing. Holy shit. |
get on skype yoox
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so far from what ive seen it looks avg. ill still check it out but im not overly impressed.
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Jeremy Soule did the music for Consortium too!
I don't agree Asano. It looked like Guild Wars with a bit of destructible stuff. Not sure if they could have a raid game with how it looks built, especially with environments that can be destroyed. The building stuff looks cool, but that reeked of "We want to save money on the art team, so let's crowdsource it." Which isn't BAD per say, just weird. |
Yeah, the crowdsourced world design does smell a bit cheap. I'm not a huge fan of the Second Life aspect of purchasing/selling in-game objects for cash either.
I don't see anything stopping instanced raid zones, or even world raid bosses though. Destructable environments don't affect that. In fact, they may make those fights even more interesting. It's clear to me, though, that the next gen MMOs have to be of the sandboxed sort. Giving the community complete control of the design and evolution of the world is what will keep people interested and logging in. The days of daily quests and tiered armor as a means of motivation are over. They've been done to death. The emergent AI tech sounds awesome. I didn't play much GW, but I don't remember the mob behavior being so intertwined with the players and world around them. Again, time will tell how well it works in practice, but it sounds like an evolutionary leap above the boring static spawns of today's MMOs. The layered depth of the world also sounds and looks exciting. Hopefully it fulfills its promise of making exploring the world constantly new and interesting. Not to keep hedging, but this is another feature that may be amazing or fall flat after the novelty wears off. We'll see. Overall, I'm glad to see them setting their sights higher than, say, Wildstar or ESMMO. The MMO genre needs more than just incremental improvements on the same old formula. |
Dark elves, I am in! Also the game looks amazing.
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You've been looking forward to EQN for a while now Yoox. What'd you think of today's preview?
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Destructible environments I think will change so much about the game to keep players on their toes constantly to watch terrain that is constantly changing around you. I think both for pvp & pve it will make for very interesting ramifications. Think Akir fight and all the movement then think monsters breaking things around you. Or breaking apart wsg. A hole in the middle of the WSG tunnel would suck. I want to see how this will work out in dungeons and other areas that aren't wide open. * Quote:
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https://www.everquestnext.com/
Going to keep an eye on what tidbits they drop us. Probably check up on the site every few weeks. Signed up for beta, see if I get in. I'm sure some casual people will get in long before I get invited. Oh wait i'm currently casual, forgot. |
I didn't get to read all the information yet. But I think it's building stuff in landmark and moving it over to next. Be back tomorrow.
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I remember coming off my EQ high when things became stale. With people and dev's from EQ moving over to wow. With them taking most fun things from EQ and making this ultimate game that raiders and casuals loved for a long time. I was a little worried moving from EQ to wow cause raiding seemed so big scale in EQ to move to a 40 man raid in wow. Turned out ok. Of course there are going to be some similar things in a new mmo. I like where sony's head is at with this one trying to add lots of new things along with adding old elements like raiding. I also remember when things started to repeat themselves in EQ and Blizzard taking advantage of that bascally stealing the fanbase and giving us mostly what we wanted. Blizzard as been stale for a while with not much new to add to their game now. Huge declines in their base cause people are bored of the same stuff. I think where sony is trying to go with this game is the right move for our type of player to see something new that not only they have to refresh from time to time with xpacs but we can refresh ourselves with being able to build and destroy whats around us. It will make things interesting. I think wildstar is so similar to old stuff it will probably get boring fast like rift and the other stuff that seems so much the same as wow. I still have hopes for eso cause it's a little different and I loved skyrim. I still plan on playing eso. Possibly even trying wildstar but not as excited about it as the possibility of how fun EQN could turn out to be. We shall see. Kz btw sometimes you make no sense to me! How can you dismiss a game cause you saw whirlwind and blink bascally but you are in a guild for wildstar before it's released and looks like wow! |
i didn't dismiss the game, it gfx definitely look good and a lot of aspects are prolly going to be good. its gonna have to be tested out to see if i enjoy it or not. i do like SOE crafting systems and what not so ill be interested to see how much i do like this game and its actually further along that i thought it would be.
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just gonna copy paste the rundown one of CND members posted
- They have gotten much more power out of the ps2 engine when I play it makes me laugh at gw2 unreach engine but yea I would have prefered a inhouse engine like wildstars. - There are no levels in EverQuest Next. Progression is based on tiers and horizontal gameplay. There are 40 classes to “obtain,” and each is advanced individually once obtained. -Player stats are called attributes. Equipment will not provide attributes. Additional attributes will be extremely rare and will require tremendous effort to modify. All attributes will have impactful meaning for all classes. - Discovering new classes will occur at varying rates and occur through quest type events and may be restricted by player behavior and the impact of emergent AI. - Armor (and the ability to craft intricate armor components) will be a major form of character customization, and many custom items will be recognizable on sight. - The ability hotbar will have a maximum of 4 weapon skills and 4 class skills at any given time. - Each class comes with 4 class specific skills. - Crafting skill will not be advanced by repeatedly making the same item over and over. - Crafting components remain useful based on their properties, not on a crafting level. - Rallying Calls (public quests) will be ongoing until players on a specific server complete each stage. - Player housing will be in game, but no details are available yet. - There are at least 6 starting races: High Elf, Dark Elf, Human, Kerra, Dwarf and Ogre – there will be more, but as of yet unannounced. - Old school style mage pets are in EverQuest Next - Gear system provides 5 visual slots (chest, back, etc.), but each slot is made up of individual components that may also be swapped out. - Homage will be paid to the EverQuest franchise through locations, armor – an example used was the Flowing Black Robe. - Families of armor can alter your look – not just cloaks, but quivers, etc. - Exploration will yield a variety of useful items: i.e. resources, recipes, collections, etc. - Storylines will be important, the world will evolve, its occupants will be relatable. In short, “everything matters.” - Parts of the environment that are destroyed will be regenerated over time, the speed of which will be determined by population and the extent of the damage done. - Gravity will be deadly – every action has a consequence, the same with unsafe travel. The world is vast; travel will require a time investment and a money investment. - IMO EQN could be the next half life or wc or of course minecraft the next game that is great on its own but gets catapulted in terms of depth and massiveness buy the bright minds of its community. - The demo shown in the EQN debut was more of a tech demo; no enemy pathing, some were not fighting back. - The land mass shown in videos may not be known as Antonica - No zones, the world will be seamless - Oceans are not in game yet, though the engine is capable of rendering fluids. - Mining tunnels is in game and functions currently. - Class progress can be limited by choice – a player cannot pursue Paladin and Shadow - - Knights paths, for instance. - Rangers have been confirmed as a class. - Bows are a weapon type. - Combat will not be handled via auto-attack. Similar to NeverWinter combat, but more advanced. - Crafting comparable to that of Star Wars Galaxies, but more advanced. - There is no experience granted for killing mobs, no grinding. Combat and questing is handled as a series of objectives. - There are more than two factions in the game, not simply good v. evil, Freeport v. Qeynos, etc. - The game will be heavily gear dependent and crafted and dropped items will be of comparable value. - Players can choose the style of their look – giant shoulderpads or not, scantly clad to Joan of Arc. - Items have a sub component system allowing further customization of a specific armor set. - All items will be “Bind on Equip” (or pickup, the author is unclear). - Multiple servers with varying rule sets are possible, but undetermined at this point. Seeing a few contradictions in these lists from interviews etc. wtb more infos! |
If I decided to play this I will make my gear always look like a bag of shit, and my char's name will be JoeDirt
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More and more I read more I like. I'm liking what you posted on that list Kz. Sounds like they are trying to remove a lot of the boring grinds and keep the fun ones. |
yea ill keep u guys posted as long as we're not breaking the NDA at some point in the future.
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Gotta say. looks pretty damn good.
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I bet when Rursus plays this game his castle will be constructed to look like a big black beast so when it gets blown up well you get the idea. Jexoui will be very excited.
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Won't need tank for grouping.
http://massively.joystiq.com/2013/08...ereotypical-t/ We ready to make our guild yet? http://massively.joystiq.com/2013/08...uilds-and-you/ |
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* http://www.ign.com/articles/2013/08/...-other-players This also means you will hate some players. Can't wait. |
im not sure keen on the no holy trinity thing. i just dont see how u can make encounters based around it
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