So how go things on the PvP server?
This past week was a productive one in PvE land. Our guild finally got enough people to run 8-man ops for the first time, and we managed to clear EV and Bonecrusher on normal (easy?) difficulty. The encounters were mostly unique and pretty enjoyable. Soa in EV seemed a bit buggy, but otherwise no major issues. I kinda wish there was more storytelling during the ops, like we see in questing/flashpoints though.
The first "boss" in EV took a few attempts before we figured out the deal with the turrets, and we spent a good dozen-plus attempts on Soa. And Soa was the only fight we actually looked up the strat. Bonecrusher was maybe the most fun as we were just thrown into that fight without a clue what was going on, so we basically just ran around like chickens with our heads cut off, but it was a one-shot. We'll probably take a look at hard mode at some point, but we're not in any rush.
We also did all the world bosses, including Belsavis for the magenta crystal recipe. And we did the Tattoine-Hoth-Ilum followup to actually get the magenta crystals. None of the world bosses were particularly difficult. Wish there were more level 50 bosses. Finally, we did the puzzle on the Fleet for the +10 stats datacron. That was crazy -- can't imagine how the first group ever discovered and figured that out.
I've actually been doing a bit of pvp too. Huttball is hell as a pug. But the others are fairly enjoyable. I really like the MVP and medals system -- even if healers get boned compared to dps. Healing for 500k in a match and getting no MVP love stings a little. And since half the medals are tied up in dps-related objectives, healers have to work twice as hard to gain valor. But all that aside, it's still fun.
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Gogan :: Ikuya :: Haibane :: Asano :: Kuramori :: Aozaru
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