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Fusa, you probably encountered boss 3 in EV, and the unsolvable puzzles. We must've reset the instance half a dozen times hoping the towers wouldn't bug out on us. Sometimes we'd get as far as the last row before the consoles simply wouldn't activate anymore. Unfortunately, they'd also bug out as early as move #4. Sometimes we'd get combinations that simply weren't solvable in 8 moves. Really really annoying, and I'm hoping this encounter is fixed for 1.1. It stopped us cold last night.
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Ive never seen the consoles not active, what we did is that we choose 1 console and never touched the other one =P how ever long it took thats how long it took=P
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The second boss was pretty buggy too. If we wiped to enrage, he often wouldn't reset. People would spontaneously die on the run back, and sometimes they'd even die while outside the instance. Presumably the boss keeps jumping and somehow people would be affected regardless of where they were. We had to reset that boss (and thus had to re-clear all the trash) a handful of times to fix it.
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This is different, there is something called the "shuttle" bug, if you take a travel point from one place to another on the speeder you have a 5% chance of instant death ( it has happened to me in EV at least 3 times, this has also happened to me in Voss (outside traveling and leveling myself.
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Loot was buggy too. We got a few schematics that were "invalid" -- people couldn't learn them. And the offhand weapons weren't itemized properly (they were 126 instead of 136).
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Yes loot is sometimes bugged, the first week when we ran it all the chests (all of them not lootable after the first person) so we got no loot from 2 bosses.
As for the different item values, they still havn't figured that out, even when you run a Hardmode flashpoint (black talon for ex.) you will find a chest, when you loot it you will see that you get lvl 12 stimpacks not lvl 50.
There is a mean patch today I hope they fix quite a bit.