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Old 01-16-2012, 05:44 PM
Gogan Gogan is offline
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Join Date: Dec 2006
Location: California
Posts: 8,405
Nice Cruci!

Update on Space Slug PvE side... we did hard mode operations last night. I think one of our guildies summed it up best when he recommended BioWare rename the difficulty levels from Normal, Hard, Nightmare to Mostly Works, Sometimes Works, Rarely Works. For whatever reason, we ran into numerous annoying bugs on hard mode, one of which completely stopped us for the night.

Fusa, you probably encountered boss 3 in EV, and the unsolvable puzzles. We must've reset the instance half a dozen times hoping the towers wouldn't bug out on us. Sometimes we'd get as far as the last row before the consoles simply wouldn't activate anymore. Unfortunately, they'd also bug out as early as move #4. Sometimes we'd get combinations that simply weren't solvable in 8 moves. Really really annoying, and I'm hoping this encounter is fixed for 1.1. It stopped us cold last night.

The second boss was pretty buggy too. If we wiped to enrage, he often wouldn't reset. People would spontaneously die on the run back, and sometimes they'd even die while outside the instance. Presumably the boss keeps jumping and somehow people would be affected regardless of where they were. We had to reset that boss (and thus had to re-clear all the trash) a handful of times to fix it.

Loot was buggy too. We got a few schematics that were "invalid" -- people couldn't learn them. And the offhand weapons weren't itemized properly (they were 126 instead of 136).
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