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#1
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Alchemy is an awful grind. I got in the habit very early on to collect every herb I came across, and always looted/stole ingredients whenever I saw them. I'd also buy ingredients from vendors since money is kind of irrelevant in the game. Then I always tried to make sure whatever I crafted would yield the biggest skill increases. It sucked though, no way around it.
Enchanting wasn't quite as bad. The only weap enchant I ever used was Animus to fill empty soul gems, so I was rarely actually using the gems for anything. DE'd everything I could. Bought all the petty and lesser soul gems from vendors since they were super cheap. Then I'd just enchant all the iron daggers and leather bracers I made from skilling up smithing (hundreds). Being a thief and stealing everything in sight helped a lot, probably.
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Gogan :: Ikuya :: Haibane :: Asano :: Kuramori :: Aozaru |
#2
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Thanks for the Tips. |
#3
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Map
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Yoox: Only death awaits... |
#4
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I hear what you're saying Asano but any stealth / bow class in this game is broken at the moment. I leveled one to 30 and I was clearing dungeons on master difficulty without ever taking any damage. I read that melee provides more of a challenge so I'm trying that now. As far as the overpowered Alchemy / Enchanting / Smiting goes I read that the game more challenging if you just use one. Currently I am playing a Battlemage. Being able to summon 3 Daedra Lords, wear heavy armor, use duel wield or one-hand shield is nice when combined with the armor and resistance buffs from Alteration. For this character I only went with enchanting.
Last edited by Neleus; 11-29-2011 at 11:19 PM. |
#5
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Yeah, if I ever play the game again, my next character would be a conjurer. My original plan was to be a thief/archer that would summon in a pet for battles. But swapping between spells and the bow proved too slow. Besides, like you found out, most times you can 1-shot mobs w/ sneak attacks. I wanted to do more with daggers and backstabbing, but I think sneak attacks with bows do more damage. Though I hear there are handwraps from DB that increase the backstab multiplier by another 15x. 30x backstabs must be insane.
Choosing between Alchemy, Enchanting, and Smithing is a tough choice. Smithing is the easiest, but least useful of the three, I think. Especially if you play a magic user. Alchemy might be the most useful, but I don't know if I could ever level that up again. With max alchemy and enchanting (for 4pc +25% alchemy gear), I could make poison pots that added 180 damage, and paralyzation pots that lasted 30 seconds. But I guess enchanting and alchemy kind of depend on each other to be super useful. So choosing just one would keep things pretty balanced. That's a good call. That's a great map Yoox, and a good indication of just how much content is in the game.
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Gogan :: Ikuya :: Haibane :: Asano :: Kuramori :: Aozaru |
#6
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Did you "beat" the game? Is there a final master dragon? |
#7
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I finished the main quest line, yeah. It's not all that long, really. But there's tons of side content I never touched, e.g. the Dark Brotherhood quest line. The game never really ends, of course. Even after you finish the main quest line, you can go back and do everything else you missed/skipped.
** SPOILER ** You fight Alduin -- the "final master dragon" -- at the very end. But you get lots of help from NPCs, so it's hardly difficult. Don't think Alduin being the final boss is much of a spoiler. You learn about him pretty early on. He's the one raising the other dragons.
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Gogan :: Ikuya :: Haibane :: Asano :: Kuramori :: Aozaru |
#8
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Yes, I think I am on that quest now. What level were you when you finished ? |
#9
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Yoox: Only death awaits... |
#10
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I don't remember offhand. It was mid-late 40s, iirc.
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Gogan :: Ikuya :: Haibane :: Asano :: Kuramori :: Aozaru |
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