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  #1  
Old 08-01-2013, 09:05 PM
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I'm pretty interested as well. I thought they did a good job with PS2, even though I haven't played that in awhile.
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Old 08-02-2013, 07:31 AM
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http://www.twitch.tv/everquestnext 12 pm PST
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Old 08-02-2013, 12:11 PM
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http://www.ign.com/articles/2013/08/...nd-its-amazing

Just wow so far from what i'm seeing. Holy shit.
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Old 08-02-2013, 12:14 PM
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get on skype yoox
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Old 08-02-2013, 12:28 PM
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Quote:
I first talked to EverQuest Director of Development Dave Georgeson a few weeks ago about EverQuest Next, and I walked away from our meeting with a feeling I rarely have after getting wind of a new massively multiplayer game: excitement.
Skyrim music composer Jeremy Soule doing the soundtrack.
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Old 08-02-2013, 12:56 PM
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so far from what ive seen it looks avg. ill still check it out but im not overly impressed.
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Old 08-02-2013, 01:09 PM
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Originally Posted by Kz View Post
so far from what ive seen it looks avg. ill still check it out but im not overly impressed.
Are you watching the stream? EQN is looking *amazing*. I'm actually really excited about it now. Wildstar isn't going to stand a chance.
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Old 08-03-2013, 09:30 AM
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so far from what ive seen it looks avg. ill still check it out but im not overly impressed.
Kz said this as soon as he saw the class abilities that seemed or are the same as other mmo's. I think it's a little quick to dismiss a game over that tho imo. I think from what I see this game will allow so much stuff to happen around you that it won't feel like a old mmo that's been done over. I'm impressed with what I saw and look forward to whats to come from this.

I remember coming off my EQ high when things became stale. With people and dev's from EQ moving over to wow. With them taking most fun things from EQ and making this ultimate game that raiders and casuals loved for a long time. I was a little worried moving from EQ to wow cause raiding seemed so big scale in EQ to move to a 40 man raid in wow. Turned out ok. Of course there are going to be some similar things in a new mmo. I like where sony's head is at with this one trying to add lots of new things along with adding old elements like raiding. I also remember when things started to repeat themselves in EQ and Blizzard taking advantage of that bascally stealing the fanbase and giving us mostly what we wanted. Blizzard as been stale for a while with not much new to add to their game now. Huge declines in their base cause people are bored of the same stuff.

I think where sony is trying to go with this game is the right move for our type of player to see something new that not only they have to refresh from time to time with xpacs but we can refresh ourselves with being able to build and destroy whats around us. It will make things interesting. I think wildstar is so similar to old stuff it will probably get boring fast like rift and the other stuff that seems so much the same as wow. I still have hopes for eso cause it's a little different and I loved skyrim. I still plan on playing eso. Possibly even trying wildstar but not as excited about it as the possibility of how fun EQN could turn out to be. We shall see.

Kz btw sometimes you make no sense to me! How can you dismiss a game cause you saw whirlwind and blink bascally but you are in a guild for wildstar before it's released and looks like wow!
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Old 08-02-2013, 01:28 PM
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Jeremy Soule did the music for Consortium too!

I don't agree Asano. It looked like Guild Wars with a bit of destructible stuff. Not sure if they could have a raid game with how it looks built, especially with environments that can be destroyed. The building stuff looks cool, but that reeked of "We want to save money on the art team, so let's crowdsource it." Which isn't BAD per say, just weird.
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Old 08-02-2013, 01:59 PM
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Yeah, the crowdsourced world design does smell a bit cheap. I'm not a huge fan of the Second Life aspect of purchasing/selling in-game objects for cash either.

I don't see anything stopping instanced raid zones, or even world raid bosses though. Destructable environments don't affect that. In fact, they may make those fights even more interesting.

It's clear to me, though, that the next gen MMOs have to be of the sandboxed sort. Giving the community complete control of the design and evolution of the world is what will keep people interested and logging in. The days of daily quests and tiered armor as a means of motivation are over. They've been done to death.

The emergent AI tech sounds awesome. I didn't play much GW, but I don't remember the mob behavior being so intertwined with the players and world around them. Again, time will tell how well it works in practice, but it sounds like an evolutionary leap above the boring static spawns of today's MMOs.

The layered depth of the world also sounds and looks exciting. Hopefully it fulfills its promise of making exploring the world constantly new and interesting. Not to keep hedging, but this is another feature that may be amazing or fall flat after the novelty wears off. We'll see.

Overall, I'm glad to see them setting their sights higher than, say, Wildstar or ESMMO. The MMO genre needs more than just incremental improvements on the same old formula.
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