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#5
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0.3 Defense & Armor
Code:
1 Defense Skill Dodge __________________ 0.04% Parry __________________ 0.04% Block __________________ 0.04% Chance to be Missed ____ 0.04% Chance to be Crit ______ -0.04% For Defense to effectively remove Critical Strikes from the combat table on higher-level creatures, you need to reach the 5% reduction according to the baseline of that creature. Creatures have a 5% chance to Critical Strike, so you would need to reach the Defense required for a level 73 player to reduce Critical Strikes by 5%. Since 125 Defense is equal to 5% Critical Strike reduction, you would add to the level 73 baseline of 365 -- your goal, then, is 490 Defense. Most "Skull" Elites are effectively level 73 creatures. Crushing Blows (150% Damage normal attacks) are calculated with Defense in relation to the level of mob you are fighting. Crushing Blows can only occur from creatures 3 levels higher than you or greater; the chance to receive a Crushing Blow cannot be reduced below 15%. Defense beyond your baseline does not affect Crushing Blows. Armor Code:
AC Mitigation = -------------------------- AC + (145 * Level + 405) Code:
AC Mitigation 5,000 _______________ 32.14% 10,000 ______________ 48.64% 12,000 ______________ 53.20% 13,000 ______________ 55.18% 14,000 ______________ 57.01% 15,000 ______________ 58.69% 16,000 ______________ 60.25% 17,000 ______________ 61.69% 20,000 ______________ 65.45% 25,000 ______________ 70.31% However, in the words of Satrina, "Mitigation is subject to diminishing returns, but Armor is not." What this means is, Armor provides a linear increase to lifespan, if not mitigation. To better understand this, use the following examples Satrina used: Quote:
http://evilempireguild.org/guides/diminishmath.php |
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